Description before prediction: evolutionary games in oncology

As I discussed towards the end of an old post on cross-validation and prediction: we don’t always want to have prediction as our primary goal, or metric of success. In fact, I think that if a discipline has not found a vocabulary for its basic terms, a grammar for combining those terms, and a framework for collecting, interpreting, and/or translating experimental practice into those terms then focusing on prediction can actually slow us down or push us in the wrong direction. To adapt Knuth: I suspect that premature optimization of predictive potential is the root of all evil.

We need to first have a good framework for describing and summarizing phenomena before we set out to build theories within that framework for predicting phenomena.

In this brief post, I want to ask if evolutionary games in oncology are ready for building predictive models. Or if they are still in need of establishing themselves as a good descriptive framework.

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Coarse-graining vs abstraction and building theory without a grounding

Back in September 2017, Sandy Anderson was tweeting about the mathematical oncology revolution. To which Noel Aherne replied with a thorny observation that “we have been curing cancers for decades with radiation without a full understanding of all the mechanisms”.

This lead to a wide-ranging discussion and clarification of what is meant by terms like mechanism. I had meant to blog about these conversations when they were happening, but the post fell through the cracks and into the long to-write list.

This week, to continue celebrating Rockne et al.’s 2019 Mathematical Oncology Roadmap, I want to revisit this thread.

And not just in cancer. Although my starting example will focus on VEGF and cancer.

I want to focus on a particular point that came up in my discussion with Paul Macklin: what is the difference between coarse-graining and abstraction? In the process, I will argue that if we want to build mechanistic models, we should aim not after explaining new unknown effects but rather focus on effects where we already have great predictive power from simple effective models.

Since Paul and I often have useful disagreements on twitter, hopefully writing about it on TheEGG will also prove useful.

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Constant-sum games as a way from non-cell autonomous processes to constant tumour growth rate

A lot of thinking in cancer biology seems to be focused on cell-autonomous processes. This is the (overly) reductive view that key properties of cells, such as fitness, are intrinsic to the cells themselves and not a function of their interaction with other cells in the tumour. As far as starting points go, this is reasonable. But in many cases, we can start to go beyond this cell-autonomous starting point and consider non-cell-autonomous processes. This is when the key properties of a cell are not a function of just that cell but also its interaction partners. As an evolutionary game theorist, I am clearly partial to this view.

Recently, I was reading yet another preprint that has observed non-cell autonomous fitness in tumours. In this case, Johnson et al. (2019) spotted the Allee effect in the growth kinetics of cancer cells even at extremely low densities (seeding in vitro at <200 cells in a 1 mm^3 well). This is an interesting paper, and although not explicitly game-theoretic in its approach, I think it is worth reading for evolutionary game theorists.

Johnson et al.'s (2019) approach is not explicitly game-theoretic because they consider their in vitro populations as a monomorphic clonal line, and thus don't model interactions between types. Instead, they attribute non-cell autonomous processes to density dependence of the single type on itself. In this setting, they reasonably define the cell-autonomous null-model as constant exponential growth, i.e. \dot{N}_T = w_TN_T for some constant fitness w_T and total tumour size N_T.

It might also be tempting to use the same model to capture cell-autonomous growth in game-theoretic models. But this would be mistaken. For this is only effectively cell-autonomous at the level of the whole tumour, but could hide non-cell-autonomous fitness at the level of the different types that make up the tumour. This apparent cell-autonomous total growth will happen whenever the type interactions are described by constant-sum games.

Given the importance of constant-sum games (more famously known as zero-sum games) to the classical game theory literature, I thought that I would write a quick introductory post about this correspondence between non-cell autonomous constant-sum games and effectively cell-autonomous growth at the level of the whole tumour.

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Danger of motivatiogenesis in interdisciplinary work

Randall Munroe has a nice old xkcd on citogenesis: the way factoids get created from bad checking of sources. You can see the comic at right. But let me summarize the process without direct reference to Wikipedia:

1. Somebody makes up a factoid and writes it somewhere without citation.
2. Another person then uses the factoid in passing in a more authoritative work, maybe sighting the point in 1 or not.
3. Further work inherits the citation from 2, without verifying its source, further enhancing the legitimacy of the factoid.
4. The cycle repeats.

Soon, everybody knows this factoid and yet there is no ground truth to back it up. I’m sure we can all think of some popular examples. Social media certainly seems to make this sort of loop easier.

We see this occasionally in science, too. Back in 2012, Daniel Lemire provided a nice example of this with algorithms research. But usually with science factoids, it eventually gets debuked with new experiments or proofs. Mostly because it can be professionally rewarding to show that a commonly assumed factoid is actually false.

But there is a similar effect in science that seems to me even more common, and much harder to correct: motivatiogenesis.

Motivatiogenesis can be especially easy to fall into with interdisiplinary work. Especially if we don’t challenge ourselves to produce work that is an advance in both (and not just one) of the fields we’re bridging.

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Quick introduction: Evolutionary game assay in Python

It’s been a while since I’ve shared or discussed code on TheEGG. So to avoid always being too vague and theoretical, I want to use this post to explain how one would write some Python code to measure evolutionary games. This will be an annotated sketch of the game assay from our recent work on measuring evolutionary games in non-small cell lung cancer (Kaznatcheev et al., 2019).

The motivation for this post came about a month ago when Nathan Farrokhian was asking for some advice on how to repeat our game assay with a new experimental system. He has since done so (I think) by measuring the game between Gefitinib-sensitive and Gefitinib-resistant cell types. And I thought it would make a nice post in the quick introductions series.

Of course, the details of the system don’t matter. As long as you have an array of growth rates (call them yR and yG with corresponding errors yR_e and yG_e) and initial proportions of cell types (call them xR and xG) then you could repeat the assay. To see how to get to this array from more primitive measurements, see my old post on population dynamics from time-lapse microscopy. It also has Python code for your enjoyment.

In this post, I’ll go through the two final steps of the game assay. First, I’ll show how to fit and visualize fitness functions (Figure 3 in Kaznatcheev et al., 2019). Second, I’ll transform those fitness functions into game points and plot (Figure 4b in Kaznatcheev et al., 2019). I’ll save discussions of the non-linear game assay (see Appendix F in Kaznatcheev et al., 2019) for a future post.
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Causes and costs in biological vs clinical resistance

This Wednesday, on These few lines, Rob Noble warned of the two different ways in which the term de novo resistance is used by biologists and clinicians. The biologist sees de novo resistance as new genetic resistance arising after treatment has started. The clinician sees de novo resistance as a tumour that is not responsive to treatment from the start. To make matters even more confusing, Hitesh Mistry points to a further interpretation among pharmocologists: they refer to the tumour remaining after a partial but incomplete response to treatment as de novo resistant. Clearly this is a mess!

But I think this is an informative mess. I don’t think it is a matter of people accidentally overloading the same word. Instead, I think it reflects a conceptual difference in how biologists and clinicians think about resistance. A difference that is a bit akin to the difference between reductive and effective theories. It is also a difference that I had to deal with during the revisions of our recent work on measuring the games played by treatment sensitive and treatment resistance non-small cell lung cancer (Kaznatcheev et al., 2018).

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Methods and morals for mathematical modeling

About a year ago, Vincent Cannataro emailed me asking about any resources that I might have on the philosophy and etiquette of mathematical modeling and inference. As regular readers of TheEGG know, this topic fascinates me. But as I was writing a reply to Vincent, I realized that I don’t have a single post that could serve as an entry point to my musings on the topic. Instead, I ended up sending him an annotated list of eleven links and a couple of book recommendations. As I scrambled for a post for this week, I realized that such an analytic linkdex should exist on TheEGG. So, in case others have interests similar to Vincent and me, I thought that it might be good to put together in one place some of the resources about metamodeling and related philosophy available on this blog.

This is not an exhaustive list, but it might still be relatively exhausting to read.

I’ve expanded slightly past the original 11 links (to 14) to highlight some more recent posts. The free association of the posts is structured slightly, with three sections: (1) classifying mathematical models, (2) pros and cons of computational models, and (3) ethics of models.

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Overcoming folk-physics: the case of projectile motion for Aristotle, John Philoponus, Ibn-Sina & Galileo

A few years ago, I wrote about the importance of pairing tools and problems in science. Not selecting the best tool for the job, but adjusting both your problem and your method to form the best pair. There, I made the distinction between endogenous and exogenous questions. A question is endogenous to a field if it is motivated by the existing tools developed for the field or slight extensions of them. A question is exogenous if motivated by frameworks or concerns external to the field. Usually, such an external motivating framework is accepted uncritically with the most common culprits being the unarticulated ‘intuitive’ and ‘natural’ folk theories forced on us by our everyday experiences.

Sometimes a great amount of scientific or technological progress can be had from overcoming our reliance on a folk-theory. A classic examples of this would be the development of inertia and momentum in physics. In this post, I want to sketch a geneology of this transition to make the notion of endogenous vs exogenous questions a bit more precise.

How was the folk-physics of projectile motion abandoned?

In the process, I’ll get to touch briefly on two more recent threads on TheEGG: The elimination of the ontological division between artificial and natural motion (that was essential groundwork for Darwin’s later elimination of the division between artificial and natural processes) and the extraction and formalization of the tacit knowledge underlying a craft.
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Looking for species in cancer but finding strategies and players

Sometime before 6 August 2014, David Basanta and Tamir Epstein were discussing the increasing focus of mathematical oncology on tumour heterogeneity. An obstacle for this focus is a good definitions of heterogeneity. One path around this obstacle is to take definitions from other fields like ecology — maybe species diversity. But this path is not straightforward: we usually — with some notable and interesting examples — view cancer cells as primarily asexual and the species concept is for sexual organisms. Hence, the specific question that concerned David and Tamir: is there a concept of species that applies to cancer?

I want to consider a couple of candidate answers to this question. None of these answers will be a satisfactory definition for species in cancer. But I think the exercise is useful for understanding evolutionary game theory. With the first attempt to define species, we’ll end up using the game assay to operationalize strategies. With the second attempt, we’ll use the struggle for existence to define players. Both will be sketches that I will need to completely more carefully if there is interest.

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John Maynard Smith on reductive vs effective thinking about evolution

“The logic of animal conflict” — a 1973 paper by Maynard Smith and Price — is usually taken as the starting for evolutionary game theory. And as far as I am an evolutionary game theorists, it influences my thinking. Most recently, this thinking has led me to the conclusion that there are two difference conceptions of evolutionary games possible: reductive vs. effective. However, I don’t think that this would have come as much of a surprise to Maynard Smith and Price. In fact, the two men embodied the two different ways of thinking that underlay my two interpretations.

I was recently reminded of this when Aakash Pandey shared a Web of Stories interview with John Maynard Smith. This is a 4 minute snippet of a long interview with Maynard Smith. In the snippet, he starts with a discussion of the Price equation (or Price’s theorem, if you want to have that debate) but quickly digresses to a discussion of the two kinds of mathematical theories that can be made in science. He identifies himself with the reductive view and Price with the effective. I recommend watching the whole video, although I’ll quote relavent passages below.

In this post, I’ll present Maynard Smith’s distinction on the two types of thinking in evolutionary models. But I will do this in my own terminology to stress the connections to my recent work on evolutionary games. However, I don’t think this distinction is limited to evolutionary game theory. As Maynard Smith suggests in the video, it extends to all of evolutionary biology and maybe scientific modelling more generally.

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