Conditional cooperation and emotional profiles

I haven’t been delving into evolutionary game theory and agent-based modeling for very long, and yet I find that in that little time something quite eerie happens once I’m immersed in these models and simulations: I find myself oscillating between two diametrically opposed points of view. As I watch all of these little agents play their games using some all-too-simplistic strategy, I feel like a small God*. I watch cooperators cooperate, and defectors defect oblivious to what’s in their best interest at the moment. Of course, in the end, my heart goes out to the cooperators, who unfortunately can’t understand that they are being exploited by the defectors. That is what pushes me at the other end of the spectrum of omniscience, and with a nudge of empathy I find myself trying to be a simpleton agent in my over-simplified world.

In that state of mind, I begin to wonder what information exists in the environment, in particular information about the agents I am going to play against. I suppose I’m able to access it and use it to condition my move. Admittedly, that makes me a bit more complex than my original simpleton, and that complexity is likely to come at a cost, but I leave it to evolution to figure out whether the trade-off is worthwhile.
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